
Beta Week 4🦨🦨🦨+70,000 players.FEATURES OF THE WEEK– Build size reduced by 50%– PX Balance for the Pixel Market– Ongoing work on major features, content, and gameplayThis week has fewer major updates as the team focuses on big features like the PX economy, the authorization system, clans, and release prep.Here’s the changelog for the past 7 days:CONTENT– Work on new game modes– Work on the NOT map– 10 new weapon concepts– 12 new cosmetic concepts– 3 new dances– Special weapons for Leaders– Updates to existing maps– Optimization, light baking, and integration of new objects. Decor and tiles for new mapsMATCH– Faster weapon switching– Added movement speed attribute per weapon– Weapon inspect fix (can now be interrupted)– Fixed multishot and shotgun reload– Fixed single-shell reload– Fixed player being pushed outside the map– Fixed map clipping/see-through issues– Fixed respawning outside the map– Fixed invulnerability after respawn– Fixed Premium display in kill feed– Fixed crash when switching slots– Fixed respawn after minimizing the app– Fixed freeze when entering Pause state– Fixed “Toxic” weapon sound– Fixed explosive damage display (on enemy elimination)– Improved control settings– Fixed checkbox ping in settings– Fixed sensitivity settings– Settings reset adjustments– Balance changesUI & UX– Inventory improvements– Shop UI fixes– Fixed box purchases– Booster availability adjustments– UI collider fixes– Box opening screen improvements– UI improvements for multi-purchases– Kill feed UI updates (black background)– Notifications for full rooms– Localization fixes– Atlas fixesANTICHEAT– Report system improvements– Fixed mass damage exploit– Improved bot detection– Work on code obfuscation– Fixed bans triggered by “self-kill”– Fixed anti-cheat false triggers on dashOTHER– FPS improvements for older devices– Work on Clans and Clan Wars logic– PX balance updates and purchases using PX gems– Work on Invites V2– Promo code system for influencers– Work on weapon upgrade











